Ultrapack 3.0 RC

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Ultrapack 3.0 RC

Mensaje  Trebol el Miér Mayo 25, 2011 8:20 am

Tiren los fideos que estamos todos wgys wgys wgys wgys wgys

No es la definitiva, es una RC.Pero habria que probarla.Cuidado por que no es compatible con el Histomod, asi que veremos quien es el conejito de indias que la instala

http://ultrapack.il2war.com/index.php/topic,4030.0.html

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Re: Ultrapack 3.0 RC

Mensaje  Trebol el Miér Mayo 25, 2011 12:14 pm

Que trae???

Pues Tomaaaaa!!




Jets

The Jet Era:
http://www.sas1946.com/main/index.php/topic,14158.0.html

F-86A-5 Sabre, 1949
F-86E-10 Sabre, 1952
F-86F-25 Sabre, 1953
F-86F-25 Sabre (6-3 Wing), 1953
F-86F-30 Sabre, 1953
F-86F-40 Sabre, 1954
F-86K Sabre Dog, 1955
CA-27 Sabre Mk31, 1954CA-27 Sabre Mk32, 1955
FJ-3M Fury, 1956
MiG-15(bis), 1950
MiG-15(bis), 195
MiG-15SB Fagot, 1952
MiG-17A Fresco A, 1952
MiG-17F Fresco-C, 1953
MiG-17AS Fresco (Multi-Role), 1955
MiG-17PF Fresco-D/E, 1956

Messerschmitt Me-262 Ultimate Pack
http://www.sas1946.com/main/index.php/topic,13797.0.html

Improved 3d, LODS and weapons loadouts and new slot variant:

Me-262V-3
Me-262A-1a
Me-262A-1aU4
Me-262A-2a
Me262NJ
Me-262HG-II

Me-262B-1a NachJaeger
http://www.sas1946.com/main/index.php/topic,12278.0.html

Ar-234B Nachtjaeger
http://www.sas1946.com/main/index.php/topic,1362.0.html

Boeing KB-29P & Republic F-84G ThunderJet
http://www.sas1946.com/main/index.php/topic,1880.0.html

Grumman F9F2 Panther
http://www.sas1946.com/main/index.php/topic,980.0.html

F-80 A & C ShootingStars
http://www.sas1946.com/main/index.php/topic,1056.0.html

Single Enine


Bf-109 Ultimate Pack v3.1
Features
- Covers entire range of 109s from E to Z (N.B. Jabos and Trops combined into parent slot)
Emil: E-1, E-3, E-4, E-4/B, E-4/N, E-7/B, E-7/Z, E-7/N
Fredrich: F-0, F-1, F-2, F-2/U Galland, F-3, F-4, F-4 1.3ata, F-4/Z
Gustav: G-1, G-2, G-3, G-4, G-5, G-5/AS, G-6, G-6 1.3ata, G-6 Erla, G-6 Tall Tail, G-6 late, G-6/AS, G-14/AS, G-14, G-10, G-10C3, G-10 Erla
Kurfurst: K-4, K-4C3, K-6, K-14
Other: Z
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance on new 109s
- Compatible exclusively with Der Wurstenfuch's Combined Cockpits v4 (not tested as of yet with default HSFX)
- Accurate 3D for all models
- New LOD1 shadows for all
- Opening canopies, which are affect FM when open in flight
- Dynamic and working Trop Filters
- New 'All Holes Solved' Plus mod (for all 109s)

http://www.sas1946.com/main/index.php/topic,14700.0.html

SAS Spitfire Pack - MkI early, Mk I, MkIb, MkIIa, MkIIb & MkVa (v3.0 for 4.10m)

Features:

- All early model Spitfires now in one convenient pack
- New 3D model for Spitfire Mk II
- Sliding canopy, with taxi view
- Non sequential plane in squadron fuselage codes
- Individually adjusted flight models
- Wing cannon jamming on MkIb
- Manually retracting undercarriage on Mk I early

Visit the link for credits and info.
http://www.sas1946.com/main/index.php/topic,13798.0.html

SAS Hurricane Pack v2.1 *4.09m & 4.101m*
Features
- Covers entire range of Hurricanes
Mk I: I early with Watts 2-blade prop, Ia 12lbs boost with Rotol prop
Mk II: IIa, IIb with added bomber and VVS loadouts, IIb VVS Field Modded, IIc with bomber and VVS loadouts, IID
Later/Other: Mk IV, Sea Hurricane Mk Ib, Sea Hurricane Mk IIc
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance, including new FMs for Trop models
- Accurate 3D for all models, including remapped trop filters
- Opening canopies
- Accurate default skins plus a large selection of additional paintschemes included (more to come soon from FriendlyFlyer)

Visit link for Credits and info:
http://www.sas1946.com/main/index.php/topic,14699.0.html

Supermarine Seafire F. Mk XV
http://www.sas1946.com/main/index.php/topic,13799.0.html

By Anto, Zorin', Birdman, Karaya, Nightshifter , SAS and UP Team for testing

AMT - Spitfire L.F. Mk.XVIe Pack Version 2.1 for 4.101m
Features

* Represents the Spitfire L.F. Mk.XVIe variants with bubbletop
* Sliding Canopy (Do not exceed 250kmh TAS when open)
* New 3D for nose, canopy and fuselage
* Custom Flight Models
* Dynamic Centre of Gravity
* Historically Accurate loadouts
http://www.sas1946.com/main/index.php/topic,2772.0.html

Seafires MkI, II, II 4xHispano, II Merlin45, II Merlin50
http://www.sas1946.com/main/index.php/topic,1663.0.html

Griffon Spitfires
SPITXIIearly
SpitfireMkXII
SpitfireMkXIVC
SpitfireMkLFXIVE

http://www.sas1946.com/main/index.php/topic,8702.0.html

Tempest Mk.II
http://www.sas1946.com/main/index.php/topic,7646.0.html

Gladiators & Sea Gladiator
http://www.sas1946.com/main/index.php/topic,2585.0.html

Fairey Battle MkII
http://www.sas1946.com/main/index.php/topic,1119.0.html

Tiger Moth
http://www.sas1946.com/main/index.php/topic,1824.0.html

TyphoonMkIB
TyphoonMkIBLate
TempestMkV11Lbs
TempestMkV13Lbs

http://www.sas1946.com/main/index.php/topic,1070.0.html

Miles Magister M14A
http://www.sas1946.com/main/index.php/topic,2708.0.html

SeaFury MkI
SeaFury MkX

http://www.sas1946.com/main/index.php/topic,179.0.html

A6M Pack v2011.01.01b
http://www.sas1946.com/main/index.php/topic,10774.0.html

This currently replaces ALL the stock variants with JapanCat's new ones including New Historical Type99-1 and Type99-2 20mm cannon for the Imperial Japanese planes that replace the wrong Ho-5s of the Army Air force.

Ki-44 Shoki
http://www.sas1946.com/main/index.php/topic,8711.0.html

N1K1 Rex
http://www.sas1946.com/main/index.php/topic,969.0.html

SAS Bf109 B, C & D Pack
Bf-109B-1
Bf-109B-2
Bf-109C-1
Bf-109D-1
Bf-109D-1Late

http://www.sas1946.com/main/index.php/topic,5018.0.html

Ju 87 pack
Ju 87D-1
Ju 87D-3 with Jumo 211J
Ju 87D-5 with Jumo 211J
Ju 87D-7
Ju 87D-8

All 87D with WB 81A & B (drei MG-81Z), WB 20 (zwei MG-FF).
For all 87D the aircraft empty weight 3700 kg +.

Ju 87G-1 armor on external models
http://www.sas1946.com/main/index.php/topic,7910.0.html

Fw190 D-11
Fw190 D-13

http://www.sas1946.com/main/index.php/topic,1544.0.html

Fw190 A-2
Fw190 A-3

http://www.sas1946.com/main/index.php/topic,1470.0.html

Fw190 A-7
Fw190 A-7 Sturm

http://www.sas1946.com/main/index.php/topic,373.0.html

Fw190 A-5 U14 Torpedo Bomber
http://www.sas1946.com/main/index.php/topic,1509.0.html

Fw 190G-1, 2, 3, 8
Fw 190F-1, 2, 3, 8

http://www.sas1946.com/main/index.php/topic,7702.0.html

Hs-123
http://www.sas1946.com/main/index.php/topic,524.0.html

AVIA S-199
http://www.sas1946.com/main/index.php/topic,5228.0.html

Fullmar
http://www.sas1946.com/main/index.php/topic,13440.0.html

Ki-21-I and II, Sally
http://www.sas1946.com/main/index.php/topic,1565.0.html

Dacota C-47
http://www.sas1946.com/main/index.php/topic,1011.0.html


He45C
He51C1

http://www.sas1946.com/main/index.php/topic,7980.0.html
http://www.sas1946.com/main/index.php/topic,7759.0.html

Skyraiders
http://www.sas1946.com/main/index.php/topic,14170.0.html

P-47B-15
http://www.sas1946.com/main/index.php/topic,5704.0.html

Stinson L-5 Sentinel
http://www.sas1946.com/main/index.php/topic,2252.0.html

T-6 Texan
http://www.sas1946.com/main/index.php/topic,4658.0.html

SNJ-5
http://www.sas1946.com/main/index.php/topic,4953.0.html


F4FM-2 (Replaces Stock)
http://www.sas1946.com/main/index.php/topic,3977.0.html

Gladiators and Sea Gladiator
http://www.sas1946.com/main/index.php/topic,2585.0.html

P-26 Peashooter
http://www.sas1946.com/main/index.php/topic,638.0.html

Early Mustangs!
http://www.sas1946.com/main/index.php/topic,14806.0.html

PZL-23B
PZL-42
RWD-10
P-11F I.A.R

http://www.sas1946.com/main/index.php/topic,3396.0.html
http://www.sas1946.com/main/index.php/topic,13721.0.html
http://www.sas1946.com/main/index.php/topic,2637.0.html

RWD-8
http://www.sas1946.com/main/index.php/topic,1860.0.html

Fokker DXXI's
http://www.sas1946.com/main/index.php/topic,1698.0.html

Morane-Saulnier 502 "Criquet"
http://www.sas1946.com/main/index.php/topic,10212.0.html

CR-32
http://www.sas1946.com/main/index.php/topic,674.0.html

Polikarpov R-5 Flyable
http://www.sas1946.com/main/index.php/topic,14131.0.html

MiG-3 16 series
MiG-3 19 series (in the game designated as the UD)
MiG-3 27 series (2xUBS) (in the game designated as 2xUB)
MiG-3 34 series (2xShVAK)
MiG-3 AM-38

http://www.sas1946.com/main/index.php/topic,13907.0.html

These also replaces the Stock models as they are more detailed.

U-2 Pack:
U-2NB, nightbomber variant, two seated , dual controls.
U-2UT , trainer version
U-2VS with SHKAS mounted in rear
U-2VS , standard stock game version (already in your game) but now with cockpit and gunner position, improved 3d model, improved default skin

http://www.sas1946.com/main/index.php/topic,1096.0.html

LaGG3-1 Series
http://www.sas1946.com/main/index.php/topic,541.0.html


Su-26
http://www.sas1946.com/main/index.php/topic,2965.0.html

I-16 UTI 4
http://www.sas1946.com/main/index.php/topic,3494.0.html


Yak-7UTI
Yak-7V

http://www.sas1946.com/main/index.php/topic,564.0.html

I-16 Complete Pack
I-16type10WC
I-16type10
I-16type17
I-16type18-BS
I-16type24
I-16type27
I-16type28
I-16type29

http://www.sas1946.com/main/index.php/topic,26.0.html

I-15-M22
I-15-M25

http://www.sas1946.com/main/index.php/topic,1420.0.html

Arado 196T-0 Naval (For use with Graf Zeppelin carrier class)
http://www.sas1946.com/main/index.php/topic,8374.0.html

Bf-109T (Carrier version for Graf Zeppelin carrier class)
http://www.sas1946.com/main/index.php/topic,7580.0.html

Ju-87C (Nava Version for Graf Zeppelin carrier class)
http://www.sas1946.com/main/index.php/topic,12313.0.html

D3A2
Ki-43III
J2M3
J2M5
J2M5_Kai
N1K2JA
N1K3A
N1K3J
N1K4J


By Tainan Kosho. These also replaces the stock slots with new 3d, cockpits and weapons where applicable.

Twin-Engine

He-219 UHU
http://www.sas1946.com/main/index.php/topic,15057.0.html

P-38E
P-38F-1-LO
P-38G-5-LO
P-38G-10-LO
P-38G-15-LO
P-38H-5-LO
P-38J-10-LO
P-38J-15-LO
P-38J-25-LO
P-38L-5-LO

http://www.sas1946.com/main/index.php/topic,4528.0.html


Bf-110C-1
Bf-110C-7
Bf-110D-3
Bf-110E-1
Bf-110F-
2
http://www.sas1946.com/main/index.php/topic,813.0.html


Me 410-A
Me 410-B
Me 410-D

http://www.sas1946.com/main/index.php/topic,1278.0.html

BeaufighterMkX
BeaufighterMkI
BeaufighterMkIF

http://www.sas1946.com/main/index.php/topic,996.0.html

Bf 110 G-4 NachtJaeger.
http://www.sas1946.com/main/index.php/topic,1034.0.html

P-38M Night Fighter
http://www.sas1946.com/main/index.php/topic,5758.0.html

Me 410-D Nachtjager
http://www.sas1946.com/main/index.php/topic,3705.0.html

He-111P-2
http://www.sas1946.com/main/index.php/topic,896.0.html

Vickers Wellington
http://www.sas1946.com/main/index.php/topic,2737.0.html

Ju-88C-6 Day Fighter
Ju-88C-6NJ NachJaege
r
http://www.sas1946.com/main/index.php/topic,14025.0.html


Blenheim MkIVF
A-20 Boston MkIII
A-20 Boston MkIII Strafer

http://www.sas1946.com/main/index.php/topic,14096.0.html
http://www.sas1946.com/main/index.php/topic,10960.0.html
http://www.sas1946.com/main/index.php/topic,13451.0.html

Mosquito FB MkVI Coastal Command

http://www.sas1946.com/main/index.php/topic,9973.0.html

Mosquito B Mk16
http://www.sas1946.com/main/index.php/topic,1108.0.html

Mosquito TseTse
http://www.sas1946.com/main/index.php/topic,10713.0.html

Mosquito Night Fighter Mk II
http://www.sas1946.com/main/index.php/topic,5349.0.html

A-20DB-7 Boston MkII, 1940
http://www.sas1946.com/main/index.php/topic,1126.0.html

G4M2e Betty (replaces Stock One.)
http://www.sas1946.com/main/index.php/topic,3284.0.html

Pe-2 series-32
Pe-2 series-206
Pe-3 field mod
Pe-3bis serial

http://www.sas1946.com/main/index.php/topic,3842.0.html

He-111 H-21
http://www.sas1946.com/main/index.php/topic,1111.0.html

B-24J100
http://www.sas1946.com/main/index.php/topic,2544.24.html

FW-200
http://www.sas1946.com/main/index.php/topic,11948.0.html

Ki-46-Otsu, Ki-46-OtsuHei, Ki-46-Recce
http://www.sas1946.com/main/index.php/topic,3564.0.html

B25C25, B25G1, B25H1
http://www.sas1946.com/main/index.php/topic,1280.0.html

B-25 Strafers
http://www.sas1946.com/main/index.php/topic,1514.0.html

C-47 "spookie"
http://www.sas1946.com/main/index.php/topic,6350.0.html

Heavies

Avro Lancaster
http://www.sas1946.com/main/index.php/topic,4359.0.html


Halifax
http://www.sas1946.com/main/index.php/topic,1071.0.html

Ju-52/3mg3e
Ju-52/3mg4e
Ju-52/3mg5e

http://www.sas1946.com/main/index.php/topic,1522.0.html

Seaplanes

L-5 Sentinel floatplane.
http://www.sas1946.com/main/index.php/topic,9177.0.html

PBN Nomad & PBY Catalina
http://www.sas1946.com/main/index.php/topic,476.0.html

Former AI Planes made flyable:

P-36A-3
P-36A-4
Fi-156
U-2VS
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-2
Hs-129B-3
MS406
MS410
MS-Morko
N1K1-J
N1K1-Ja

A5M4
AR-196A3
B17D
B17E
B17F
B17G
B29
B5N2-KATE
B6N2-JILL
BF-110-C4
BF-110-C4B
BLENHEIM-1
BLENHEIM-4
DB-3B
DB-3F
DB-3M
DB-3T
FW-189_A-2
G11
G4M2E_and_MXY-7
H8K1
IL4
Ju-52-3mg
L2D
LI2
MACCHI-200
MACCHI-200-7
MACCHI-200-7FB
MBR-2AM34
ME-321
ME-323
Mosquito_MkIV
Neman_R-10
PE8
SB_2M-100A
SB_2M-103
SU_2
TU_2S
U2VS

by PeaceLovinHippy & Lt.Wolf

Later Aircraft Additions:

B29 Silverplate
Spitfire MKI
Spitfire XII
Spitfire XIV’s
Hurricane Mk IID
Mosquito XIV

By, Mr Jolly, Ranwers, Magpie, Zeppo, Vpmedia, Hunin, Fatduck, DrJones, Waggle, Flushy, Zorin, Howlin


Helicopters

Sikorsky HRS3 & H19D
http://www.sas1946.com/main/index.php/topic,7862.0.html

Bell47 - updated v1.2
http://www.sas1946.com/main/index.php/topic,10100.0.html

Ships & Subs


Eight new ships (Old Carpenders)
http://www.sas1946.com/main/index.php/topic,14501.0.html

IJN Ryujo CV
http://www.sas1946.com/main/index.php/topic,13254.0.html

GrafZeppelin, PeterStrasser, ita Aquila Carriers.
http://www.sas1946.com/main/index.php/topic,12429.0.html

Colossus Class Carrier
http://www.sas1946.com/main/index.php/topic,8477.0.html

Type II and type VII UBoots
http://www.sas1946.com/main/index.php/topic,7108.0.html

Submarines Gato Class: USS Besugo,USS Nautilus,USS Permit and USS Spot
http://www.sas1946.com/main/index.php/topic,7079.0.html

HMS Fiji
http://www.sas1946.com/main/index.php/topic,14630.0.html

HMS Warspite
http://www.sas1946.com/main/index.php/topic,12186.0.html

US T2 class Tankers
http://www.sas1946.com/main/index.php/topic,13652.0.html

KMS Bismarck BB
http://www.sas1946.com/main/index.php/topic,6898.0.html

Ship-pack V2
http://www.sas1946.com/main/index.php/topic,12978.0.html

Transport Ships
http://www.sas1946.com/main/index.php/topic,12511.0.html

US Cruisers: USS Chester, USS Houston, USS Portland
http://www.sas1946.com/main/index.php/topic,6992.0.html

J Class Royal Navy Destroyer Pack v2
http://www.sas1946.com/main/index.php/topic,12191.0.html

Tribal Class Destroyer pack
http://www.sas1946.com/main/index.php/topic,12200.0.html

New Zealand coastal Steamer
http://www.sas1946.com/main/index.php/topic,13204.0.html

USS Boxer, USS ValleyForge
http://www.sas1946.com/main/index.php/topic,6993.0.html

PT boats
http://www.sas1946.com/main/index.php/topic,12024.0.html

Landing Craft, Mechanized
http://www.sas1946.com/main/index.php/topic,7592.0.html

Armed Merchant Ship
http://www.sas1946.com/main/index.php/topic,11037.0.html

Amphibious Assault Ship Pack
http://www.sas1946.com/main/index.php/topic,7714.0.html

Landing Ship, Tank
http://www.sas1946.com/main/index.php/topic,7390.0.html

Vehicles

Kubelwagen & Jeep
http://www.sas1946.com/main/index.php/topic,2706.0.html


Tanks


Tank Pack One
Commonwealth:- VickersMKVI (mg tank) M3Lee Crusader CrusaderAAA.
Italy:- Fiat 13 & M15 Light tanks. Fiat M40 & M42 SPG's
France:- HotchkissH35 & RenaultR35 light Tanks. SomuaS35 Medium tank.
By chap
Many new tank texture (Boser.)

New British Addon-Tanks
http://www.sas1946.com/main/index.php/topic,12159.0.html
http://www.sas1946.com/main/index.php/topic,12252.0.html

Churchill IV, Bishop, Comet, Challenger, Cromwell, etc..

New tanks addon
http://www.sas1946.com/main/index.php/topic,10685.0.html

Sound

All credits go to Cirx for putting these sounds together and help me whenever i run into issues. And Lutz of course who created the awesome SFS packer that do not corrupt the sounds. Also there are sounds from AV8 Mod team and other people-addons.

Features

Static Bombs obects
http://www.sas1946.com/main/index.php/topic,12285.0.html

CY6 Command and Control addon
http://www.sas1946.com/main/index.php/topic,13289.0.html

CY6 Arty Barrage
http://www.sas1946.com/main/index.php/topic,13517.0.html

CY6 New Infantry and mortars
http://www.sas1946.com/main/index.php/topic,9530.0.html

Skip Bomb fix by |ZUTI|
http://www.sas1946.com/main/index.php/topic,12554.0.html

Dgen and Ngen updates by Vtrelut and Cirx, guys

Used Zorin's new 3d models for the bombs along with new 3d bombs and torps from AviaSkins. Resizing-re-indexing by HaDeS

Fixed 3d and pivot points for the majority of the new 3D modeled bombs so now they fit better to their racks, by Birdman.

Fixed 3d model and pivot for the 100lbs USA bomb and separating it from the "Fab50" Russian bomb so now all the American planes that used the Fab50 in place for the 100lbs bomb now use the latter one, by Birdman and little help from HaDeS (Java)

Birdman also fixed an Insanely Large amount of LODS for many new slot planes.

P-47D10 and D27 cockpit Revi fix by Birdman

P-40 Dihedral wing Fixes by Birdman, thank you my friend



Extra Features in UP 3.0 RC

|ZUTI|'s MDS Version 1.2 with multi crew support and many more extra features.
MDS now also incorporates Fireball's CTO, Bomb Bay Doors and Hotkeys addons.

AI Triggers and Gunners Sniper Fix by II/JG51-Lutz.

New Ship Damage Logging feature by WildWillie.

Possible Features in UP 3.0 Final.

Dynamic Weather by Lutz
Realistic visibility for AI towards Sun and through Clouds.



Weapons Addons

After almost 1 year of intensive work, data collecting and 1000s of hours testing i present you the Weapons addon that will be included by default in next UP. No more unfair performance for specific guns and cannons.
Every gun/cannon was trimmed not only regarding its actual performance but also in comparison with the rest guns/cannons in game.

After several months of testing we found that for some weapons, mainly small caliber guns and few of the cannons, there was the need to change their real life data so they could perform realistic and accordingly to the rest of the weapons.

Here is the methodology we used to achieve this:

A) if the performance of a weapons is lower or higher we tried to trim its penetration ability and explosive radius to achieve realistic performance.
B) If the above method was not enough to achieve this then the next step was to alter its belting to achieve satisfactory results.
C) If the above method was unsatisfactory then we tried to lower or increase the HE ammount of the bullet to achieve historical accuracy.

The characteristics that were not changed are the Rate Of Fire, the Bullets Weight and the Velocity.

Our data were mainly from the Flying Guns of WWII By Emanuel Gustin and Tony Williams, from Williams webpage here: http://www.quarry.nildram.co.uk/
and from other reliable sources on the internet.

Now the testing methodology and our theory of the weapons damage in real life is this:

A) Theory of Weapons lethality in WWII:

Data taken from the Cartridge lethality table in Williams page: http://www.quarry.nildram.co.uk/WW2guneffect.htm

Theory:

We know that historically it took in average 4bullets of a MG151/20 to down a fighter.
The average Cartridge Damage of a MG151/20 bullet is 151,67. SInce for bullets a needed to down a fighter plane, we can assume that 606,68 is the average damage that a fighter can take before he is going down.

Which leads us to the following table:
Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
Browning.303 7.7x56R 1 10,25 (2x8.6/4x11) 59,5
MG 17* 7.92x57 1 10 60,988

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
MG 131 13x64B 3 31,67 (27/2x 34) 19,27
Breda-SAFAT 12.7x81SR 3 28,33 (2x27/31) 28,33
Ho-103 12.7x81SR 3 ? ?
.50 Browning M2 12.7x99 4,5 46 12,25
12.7mm UB 12.7x108 6 57 10,7
MG 151/15 15x96 13-17 77,8 (61/4x82) 7,84

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
20mm ShVAK 20x99R 11 118,3 (86/19x120) 5,128
Berezin B-20 20x99R 11 118,3 (86/19x120) 5,128
20mm Type 99-1 20x72RB 12 123 4,932
MG-FF 20x80RB 14 136,2 (2x90/89/2x206) 4,454
20mm Ho-5 20x94 10 141,5 (78/127) 5,918
MG 151/20 20x82 16 151,67 (110/109/236) 4
20mm Type 99-2 20x101RB 15 154 3,94
Ho-1 / Ho-2 20x125 18 177 3,43
Hispano II 20x110 20 197,5 (201/194) 3,07
Hispano V 20x110 20 197,5 (201/194) 3,07
VYa-23 23x152B 26 276 (228/2x300) 2,2

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
MK 108 30x90RB 58 580 1,046
MK 103 30x184B 99 990 0,628

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
37mm M4 37x145R 64 645 0,94
NS-37 37x195 106 1060 0,572

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
Ho-301 40mm CL 27 269 2,255

The above conclusion/theory was made by Emil and it is the most correct approach we can have based on cartridge destructiveness in game as things like reliability of weapons are not taken into consideration by Game's engine.
Althoug this theory looks very valid Gryphon, from the War Birds Of Prey admins made a very logical point:
-------
Quote from: Gryphon
I've re-read the nildram reference and think that the above is the best methodology we are going to get. To explain why IRL it took only 4 hits from a MG151/20 to down a fighter, consider this: if I was sitting in a fighter and it got hit by any cannon shells, I'd be out of that fighter so damn fast all you'd see is a blur! WW2 fighters were notorious for catching fire or suffering structural failure such that the gyroscopic forces would prevent the pilot getting out. In game, different story. Pilots stay on board until the controls dont work, its burning, or otherwise terminal. So in game we must expect more than 4 hits for a kill. I think that's even true for the AI we test against - having shot down hundreds of them in the past few weeks, the AI rarely bails out, so our kills will take more hits than those the Luftwaffe found. Make sense?

So what I suggest is we factor that in and raise our total cartridge power delivered to target from 606 to 1000 (for the Yak-7, other will vary).


-----

That would give us the following hits per kill:

Bullets per Fighter Table
Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
Browning.303 7.7x56R 1 10,25 (2x8.6/4x11) 97,560
MG 17* 7.92x57 1 10 100,0

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
Breda-SAFAT 12.7x81SR 3 28,33 (2x27/31) 35,298
Ho-103 12.7x81SR 3 28,33 (2x27/31) 35,298
MG 131 13x64B 3 31,67 (27/2x 34) 31,576,27
.50 Browning M2 12.7x99 4,5 46 21,739
12.7mm UB 12.7x108 6 57 17,544
MG 151/15 15x96 13-17 77,8 (61/4x82) 12,853

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
20mm Ho-5 20x94 10 102,5 (78/127) 9,756
20mm ShVAK 20x99R 11 111,5 (86/3x120) 8,969
Berezin B-20 20x99R 11 120 8,453
20mm Type 99-1 20x72RB 12 123 8,13
MG-FF 20x80RB 14 136,2 (2x90/89/2x206) 7,342
20mm Type 99-2 20x101RB 15 154 6,494
MG 151/20 20x82 16 185,4 (110/109/3x236) 5,394
Ho-1 / Ho-2 20x125 18 177 5,65
Hispano II 20x110 20 197,5 (201/194) 5,063
Hispano V 20x110 20 197,5 (201/194) 5,063
VYa-23 23x152B 26 276 (228/2x300) 3,623

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
MK 108 30x90RB 58 580 1,72
MK 103 30x184B 99 990 1,001

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
37mm M4 37x145R 64 645 1,55
NS-37 37x195 106 1060 0,943

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
Ho-301 40mm CL 27 269 3,717

(All tables data calculated by Emil)

For the ShKAS and a couple of other small caliber guns i've took their muzzle energy and i calculated their destructiveness accordingly sine they used a known belting. Data for few small caliber guns like the SvAKS taken from here:

http://www.quarry.nildram.co.uk/Historic%20MGs.htm

B) Testing:

We tested the required bullets to take down a fighter as following:

I chose the Yak-1 as fighter because its Damage Model is one of the most adequate in game, it doesn't get fire quick, it does not have any "bugs" in its Damage Model, and it is a light fighter as it should.

Then Emil made a simple Co-operation mission in Bessarabia map having 20 Empty-Transit Rookie Yak-1 as targets.

Our test-planes have unlimited ammo and we shoot them until one of the following conditions occured:

A) Caught fire and explode
B) Lost controls and got into spiral dive or un-recovered dive
C) Pilot killed
D) Plane's wing or fuselage broke
E) Pilot bailed out

When all the 20 planes got shot down, we exit the co-op mission and then we calculated the hit bullets with the ammount of the planes, 20 in this case. The number that comes out is the Average bullets number for each plane.

All the guns in game tested and trimmed by using this method.
Here is an example of the co-op missions stats: (you have to start a Server and host a co-op being the only player).

MG131 13mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 6420
Hit Bullets: 668
Hit Air Bullets: 654
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
32.7

Ho-103 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 4458
Hit Bullets: 734
Hit Air Bullets: 734
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
36.7

BredaSAFAT 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 5304
Hit Bullets: 738
Hit Air Bullets: 738
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
36.9

UBs 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 4098
Hit Bullets: 357
Hit Air Bullets: 357
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
17.85

Browning 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 5028
Hit Bullets: 476
Hit Air Bullets: 476
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------

23.8

The numbers below each report are the Average bullets number to bring a plane down with the tested weapon by dividing the total ammount of hit bullets with the number of the downed fighters (20).

Moreover 2 New types of cannons were created, the Type99-1 and Type99-2 for the Imperial Japanes navy fighters to replace the wrong Ho-5 that Il2 was using until now which was the cannon of the Army air force.
As my friend Stratodog said: "Yamamoto would be furious about this"

This is the first time that Every gun/cannon is trimmed in game with relation not only the historical performance but the relativenes with the other weapons as well

Java Implementation:
StG77_HaDeS

Research:
Emil, StG77_HaDeS, Stratodog, Gryphon, Wimbly, Iain, AJD-NZ.

Calculations:
Emil, StG77_HaDeS, Gryphon.

Testing:
Gryphon, Emil, StG77_HaDeS, Iain, Wimbly, AJD-NZ, Stratodog, WildWille.

*
For the MG-17 the calculations did not take into consideration the fact that the Germans used a mix of Ball, Incendiary and Explosive bullets combined. Thus i have revised their Damage to around ~86 bullets per fighter.



And we must not forget that all the above could not be achieved without

Oleg Maddox, MG and 1C. Big thanks to them.

Also a big thank you belongs to the Team Daidalos also that continues IL2 development.

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Re: Ultrapack 3.0 RC

Mensaje  Tucan el Miér Mayo 25, 2011 7:06 pm

ah bue, solo eso nomas ter

ojo al piojo con instalar esto eh no es aun estandar para el escuadron, menos si no es compatible con histomod
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Re: Ultrapack 3.0 RC

Mensaje  DOGO el Miér Mayo 25, 2011 9:12 pm

Salio al fin que bueno 233333
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Re: Ultrapack 3.0 RC

Mensaje  BLAZE29 el Jue Mayo 26, 2011 12:12 pm

juuuujuuujuuuu!!!! Voy a necesitar un rigido aposta para el IL-2!!!! Acabo de poner todo al dia y ya viene otra cosita con un monton de cositas!!!! Bueno yo me quedo al tanto de ver si se pone o no. Un abrazo!!!!

P.D Ya se que no va aqui pero me acabo de acordar...alguien es capaz de despegar un YP-80 creo que es, de un portaaviones???
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Re: Ultrapack 3.0 RC

Mensaje  Tucan el Jue Mayo 26, 2011 2:41 pm

el yp80 no esta diseñado para ser embarcado pero si que se puede, el tema es que si no hay viento y el portaviones esta estatico ni lo sueñes compañero
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Re: Ultrapack 3.0 RC

Mensaje  Trebol el Lun Mayo 30, 2011 11:31 am

Uy uy uy uy.. como no uso Torrent no habia caido en la tentacion. Pero ahora con link directo, tengo trabajo para hacer

IJUUUUUUUUUUUJUUUUUUUUUUUUUUUUUUUUUUU

Ya lo pongo a bajar.Que destino nos deparara el estandart del E27?? ter

http://www.megaupload.com/?d=3XJ3FMCA
http://www.megaupload.com/?d=L5S6WJLV
http://www.megaupload.com/?d=PWD7GTJS
http://www.megaupload.com/?d=UXTFMFAE
http://www.megaupload.com/?d=1OYP5Q1B
http://www.megaupload.com/?d=G3LZ00BT
http://www.megaupload.com/?d=99UMAWDY
http://www.megaupload.com/?d=UO0QRIA8
http://www.megaupload.com/?d=UZQKUQ1B
http://www.megaupload.com/?d=N3YUGACI
http://www.megaupload.com/?d=GRZ60NXK
http://www.megaupload.com/?d=E1EGT1ZR
http://www.megaupload.com/?d=YJ626H0U
http://www.megaupload.com/?d=0K945QHO
http://www.megaupload.com/?d=G45XGM63
http://www.megaupload.com/?d=T0EB6EHY


http://ultrapack.il2war.com/page/readme

sigue siendo una "release candidate", en un mes saldra la versión final. Es de suponer que se podrá actualizar a esa final desde la RC

Sabian que hay avines multi-tripulable?? Osea alumno y instructor en el mismo avion y se pasan los mandos?? wwww4 wwww4 wwww4 wwww4

Ejemplos:







Que dificil va a estar la desicion de entregar los arranques y mejor realismo del Histomod contra los tiempos de carga e compatibilidades del UP3 ftgs

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Re: Ultrapack 3.0 RC

Mensaje  Tucan el Lun Mayo 30, 2011 1:15 pm

por ahora vamos a mantener el 2.01+histomod por lo menos hasta terminar la campaña de corea, luego veremos, seguramente la gente de histomod ya estara trabajando para largar una version compatible con el up3.0
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Re: Ultrapack 3.0 RC

Mensaje  Trebol el Lun Mayo 30, 2011 3:36 pm

Igual me referia mas al tema demora de cargas y lo el garron de activar todo.Seguramente saquen la compatiblidad ahora que salio el UP 356w

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Re: Ultrapack 3.0 RC

Mensaje  DOGO el Mar Mayo 31, 2011 2:03 pm

Me estoy relamiendo, esto seguro va estar buenisimo ytdry 356w
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Re: Ultrapack 3.0 RC

Mensaje  Trebol el Mar Mayo 31, 2011 2:13 pm

Me faltan solo 3 o 4 links 233333 233333 233333

Les recuerdo que necesita una instalación limpia y actualizada hasta el último parche, el 4.10.1 y no es compatible con versiones. Por lo cual seria :

il-2 + 4.08 + 4.09 + 4.10.1 + UP3.0

Miren esto:

Ground Control Intercept (GCI(m) + GCI(ft))

The GCI simulates a radar tracking center that will alert the player to enemy aicraft and guide them to interception.

- How it works: The GCI has two modes:

Target Only: If the player aircraft is more than 100km from the tracking radar object, the GCI will provide updates on enemy a/c within range of the radar using standard map grid references, including altitude and heading information. This is to simulate that the radar cannot guide the player's aircraft if it cannot track it.

Guided Intercept: If the player is within the radar's radius of coverage, the GCI will call out the range and bearing to the target with reference to the player, as well as altitude and speed. The player can follow these headings to an intercept. When the player is within 4km of the target, the GCI will stop giving updates (the returns are assumed to be overlapping. Also, it's annoying to get updates in a dogfight). Airborne radar objects should also take over here.

- The GCI will direct the player to the nearest target relative to his plane.

- The GCI will not report targets or guide players flying under 150m.

- As the name implies, GCI(m) will report in meters, km, and kph, while GCI(ft) reports in feet, miles, and mph.


El mapa del Norte de Vietnam funcionando, cuatro variantes del MiG-17 ya están en el UP 3.0, y en desarrollo están el MiG-21, el A-4 Skyhawk, y el F-100 Super Sabre.

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Re: Ultrapack 3.0 RC

Mensaje  BLAZE29 el Mar Mayo 31, 2011 5:51 pm

Puuuufff yo ya nose a donde van a llegar...pero vamos si le meten todo eso mas reactores como el A-4.... wwww4
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Re: Ultrapack 3.0 RC

Mensaje  Tucan el Vie Jun 03, 2011 5:02 pm

esto esta muuy interesante. ytdry
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Re: Ultrapack 3.0 RC

Mensaje  DOGO el Dom Jun 05, 2011 6:02 pm

Mamma Mia lo que se viene
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Re: Ultrapack 3.0 RC

Mensaje  Trebol el Jue Jun 16, 2011 2:41 pm

La version final parece que esta demorada, pero ya salio el RC2

StG77_HaDeS escribió:
ATTENTION:
This Update contains ONLY the DEFAULT version of the UP 3.0RC that now contains the Hakenkreuz. The Wide-screen support and the other versions will be available ONLY in Final Version.
In JSGME Enable the #UP#_Enable_UP3.0. On mouse-over the JSGME selection you'll notice the RC2 version of the game.


List of Bug-Fixes:

Updates MDS 1.2
Fixes the stray buttons in brieffings.
Fixes the non-map icons in brieffings.
Fixes issues regarding multi-crew.
Fixes issues regarding spawning. (planes don't explode anymore).
Fixes crt=2 issues. Now crt=2 works properly. (EDIT: Looks like crt=2 is not working 100% correct. Will be ready in full version release)
The I-15bis cockpit from 4.10.1m has been restored.
Fixes small issues in P-47D-10 cockpit.
Fixes the MK101-MK103 pylon issue in Hs-129
Updates the JetEra with many bugfixes and some improved Flight Models.
Fixes the non-moving Italian MGs in Cant and SM79
Removes the rocket-rails from F6F3 Early.
Fixes the issue that skins were reverted to SUMMER default in mission. Now the FBDSM Skin-mod from SAS works flawlessly!Go get it! ;)
Includes the D3A1 Val bugfix (3d and skin)
Fixes the tropical filters issue, now they appear correctly to the planes that have them.
Fixes the Sun shine issue in Bf-109 cockpits.
Fixes the RESCAP and SAR issue with smokes (CY6 command mod).
Fixes the Wfr-21 mortars (now they don't just "disappear" when jettisoned) in the Bf-109s, FW-190s, and Me-262s. (although it is a bit off when it ejects).
Updates some loadouts so now the campaigns and old recorded ntrk missions will be OK.
Corrects up to a point the G-Limits of AC-47 "Spookie".
Fixes the not-found loading error in "3do/Artillery/Germany/Flak30_20mm_W/Live.him"
Fixes the missing infantry icon.
Adds the atomic effect.
Reduces the dust at take-off.
Uses the latest il2fb.exe selector from SAS. (3.06 ver 1.3)

Fixes the excessive error-logging in DF server when a Jet from the JetEra is selected.

Fixes and updates the loadouts in the following aircrafts:

A6M-5A
A6M-5C
A6M-21Late
A6M-22
AT6
Bf-109-F-4 1.32ata
BF-109-G10
BF-109-G14
BF-109-G6
BF-109-G6AS
BF-109-G6Erla
BF-109-G6Late
BF-109-G6Mid
F-51D-30NA
HurricaneMkIIb
HurricaneMkIIbMod
KI-44-IIKO
ME-410B
ME-410D
P-51D-25NA
SPITFIRE12
SPITFIRE14C
SPITFIRELF14E
TBF-1
TBF-1C
TBM-1
TBM-3
TBM-3 AVENGER3

Removes the Smoke when throttle is above 105% in Bf-109s
Fixes the maps that had issues with liquid water instead of solid ice.

Updates the following maps:
Setouchi
Rabaul
dlv phillippines
NTL Darwin Full final

Numerous 3d and LOD fixes to:

P-26
Ki-84Ia
Ki-84Ib
Me-210Ca-1
Me-210Ca-1Zesrtorer
Me-410-A
Me-410-B
Me-410-D
Me-410-DNJ
BlenheimMkIV
BlenheimMkIVF
BlenheimMkI
BlenheimMk
Bf-110 (all series)
SeaGladiator

Includes the really big and suitable for many missions North Africa map.


UP 3.0 RC2

Es un ejecutable que va en la raiz del juego

Y en el ultimo post de esa misma pagina, tienen un update de Mapas

Ta lindo este Sabre y el Su-26 del UP-3 no?










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Re: Ultrapack 3.0 RC

Mensaje  DOGO el Jue Jun 16, 2011 8:37 pm

Como te envidio de como se ve el agua gsg
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Re: Ultrapack 3.0 RC

Mensaje  Trebol el Vie Jul 01, 2011 3:10 pm

Ya salio la RC3 y por lo que comentan, sera la ultima antes de la salida oficial.Por lo cual estamos a pasitos nomas


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Re: Ultrapack 3.0 RC

Mensaje  Toto el Mar Ago 16, 2011 6:56 pm

trebol amigo como haces para tener el histomod y el up.3 ????? necesitas dos instalaciones del simu?


Última edición por Toto el Mar Ago 16, 2011 6:58 pm, editado 1 vez
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Re: Ultrapack 3.0 RC

Mensaje  Tucan el Mar Ago 16, 2011 6:58 pm

no señor pablo tiene instalaciones diferentes para esas cosas el histomod en ninguna de sus versiones es compatible con el UP3.0
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Re: Ultrapack 3.0 RC

Mensaje  BLAZE29 el Vie Nov 25, 2011 7:25 am

Preguntaaa preguntaaaa!!!!! Por razones tecnicas del sim he tenido que desinstalar el IL-2 (Putoo mapa de laa....) entonces pregunto...como tengo que hacer una instalacion limpia...lo preparo para el UP 3 o lo pongo para el UP2??? porque no se que me trae mas cuenta...
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Re: Ultrapack 3.0 RC

Mensaje  DOGO el Vie Nov 25, 2011 10:11 am

Hola ruben no quisiera marearte, pero por consulta popular, la siguiente campaña sera bajo UP 3.0, pero yo te confieso ni loco toca la instalación que tengo, es por ello que me veré obligado de una segunda instalación. eweyhw
Acá te dejo lo consensuado entre el multitudinario staf de pilotos del E27 6ywgbs http://escuadron27.foro-activo.es/t325-proxima-campana-il2
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Re: Ultrapack 3.0 RC

Mensaje  BLAZE29 el Vie Nov 25, 2011 10:51 am

Okk Dogo pues me pongo a ello para tenerla lista cuanto antes!!
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Re: Ultrapack 3.0 RC

Mensaje  BLAZE29 el Vie Nov 25, 2011 11:40 am

Pregunta que me surgio....instalando la RC4 instalo todas o tengo que instalar una por una???
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Re: Ultrapack 3.0 RC

Mensaje  DOGO el Vie Nov 25, 2011 8:39 pm

Hola Ruben mira creo que con la ultima RC 4 seria lo de UP 3.0 que deberías instalar pero como te digo compañero, no eh instalado nada de UP 3.0 no quisiera mal guiarte, hacerte perder tiempo, Haber Trebol o Tucan si le hacen el favor al camarada Blaze, por que no quisiera liarlo como dicen por alla.
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Re: Ultrapack 3.0 RC

Mensaje  DOGO el Vie Dic 02, 2011 6:57 pm

Paso a informar que el UP 3.0 CR4 es aculativa osea posee las anteriores CR.
La info fue sacada de http://ultrapack.il2war.com/index.php?topic=1052.0
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Re: Ultrapack 3.0 RC

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