Post de Actualización de Addons

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Post de Actualización de Addons

Mensaje  Trebol el Jue Ene 10, 2013 1:00 pm

Pasar el Updater al ACE, Unsung y 1944 que hay actualizaciones 356w

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Re: Post de Actualización de Addons

Mensaje  Trebol el Lun Ene 28, 2013 9:45 am

Actualicen el Six

Para el @44 hay una actualizacion bastante buena 356w

i44 v2.64 changelog
- [2.64] NEW Tank damage system overhaul by Animosity242.
- [2.64] NEW Doctor, and AT units added to Resistance, all units given backpacks.
- [2.64] NEW Panzerfaust 100 units added to German Factions.
- [2.64] NEW Fallschirmjager winter faction added to Germans.

- [2.64] FIXED Universal Carrier now takes damage.
- [2.64] FIXED Churchill front hatches added, commander view.
- [2.64] FIXED Panzer IV exploding on its own/small arms fire.
- [2.64] FIXED Panther & Tiger gear change volume corrected.
- [2.64] FIXED Panther distant texture, commander position, gunner sight foliage.
- [2.64] FIXED SdKfz234/2 Commander turned out view.
- [2.64] FIXED Hetzer missing portrait.
- [2.64] FIXED Hetzer gunner sights.
- [2.64] FIXED Sherman Wading tank mis-named DD.
- [2.64] FIXED Halftrack and Ju52 missing sounds.
- [2.64] FIXED Fallschirmjager texture appearing too bright.
- [2.64] FIXED G43 rear sight widened.
- [2.64] FIXED Backblast smoke reduced (should decrease lag and slow fps).
- [2.64] FIXED Slightest of tweaks to Thompson recoil.
- [2.64] FIXED Neaville Winter distant green colour.
- [2.64] FIXED Neaville foliage geometry's credit: Robster.
- [2.64] FIXED Omaha_v2 and Neaville weather configs.
- [2.64] FIXED Chernarus (and other maps) weather and sea issues.

MP Missions:

[NEW]
I44_C&H_Battleground_100_v103D.MCN_Neaville - Expanded 50v50 player Neaville mission.
I44_C&H_Battleground_100_v104b.I44_Omaha_v2 - D-Day Invasion 50v50 beta (still a WIP), works slightly different read the briefing for information!

[UPDATED]
All 1.03D Battlegrounds updated with the following:
-New class loadouts
-Fixed vehicle respawn when damaged/abandoned
-Added unit markers (both sides) visible in Recruit/Regular difficulty modes
-Couple other odd tweaks and fixes that should improve gameplay


Armor damage overhaul:

The new Tank Damage system incorporates a level of realistic armor penetration features not seen before in a first-person game.

Research stems from countless historical manuals, modern research books, and historical accounts.

Features Include:

Calculations for:
Armor Thickness
Armor Slope
Shot Placement
Impact Obliquity (Shots that impact at angles other than straight on, including rounded gun mantlets)
Shell Type (AP, APC, APCBC, APCBCHE, HEAT (shaped-charge), HE, APCR)
Shatter Gap
Armor Quality
Cast Armor
Face-Hardened Armor
Flawed Armor

Behind Armor Effects are also calculated for shell types, caliber, and velocity.
Effects Include:
Crew Wounding based on shot placement
Gun Damage
Track Damage
Engine Damage/Fire
Crew Compartment Fires

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Re: Post de Actualización de Addons

Mensaje  Trebol el Mar Feb 05, 2013 9:20 am

Pasarr el actualizador al @44


Changelog:
New: Ambulance units (I44_Car_G_Kfz1_GrayOpen_Medic_WH, I44_Car_B_WillysAB_Medic_Army, I44_Car_A_WillysMB_Medic_Army)
New: Warfare salvage and supply trucks (I44_Truck_G_Kfz305_Warfare_Salvage_WH, I44_Truck_G_Kfz305_Warfare_Supply_WH, I44_Truck_A_GMC_CCKW_Warfare_Salvage_Army, I44_Truck_A_GMC_CCKW_Warfare_Supply_Army)
New: Improved behind armor effects on low caliber rounds
New: Sherman tanks cannon gyro-stabilizers
Fixed: BMW75 Bike wheels
Fixed: Zeroing options removed from AT weapons
Fixed: Hetzer main cannon name
Fixed: Infantry standing close/boarding tanks registering as a hit
Fixed: Some issues with armor penetration system
Fixed: Churchill tank disappearing at distance
Fixed: Churchill and Cromwell not working correctly with penetration system
Fixed: Missing/incorrect file reference for shell bouncing sound
Fixed: Top mounted MG's on tanks could be fired while turned in on tanks that did not have interior controls
Fixed: Tank cannon recoil
Fixed: Hanomag with GrW34 not working with Artillery computer
Fixed:MP Missions:
All Battlegrounds C&H updated to v2.65 with the following changes:
- TPW Suppression updated to latest release
- Squad leader teleport available from main base flag
- Armored vehicle side crew checks
- Rebalanced vehicle selection
- Diary updated with accurate information and tips on gameplay

356w 356w

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Re: Post de Actualización de Addons

Mensaje  DOGO el Mar Feb 05, 2013 4:39 pm

recibido 356w
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Re: Post de Actualización de Addons

Mensaje  DOGO el Dom Abr 14, 2013 1:12 am

Pasar el Updater al ACE, Unsung y 1944 que hay actualizaciones ytdry

Saludos
ytdry
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Re: Post de Actualización de Addons

Mensaje  Trebol el Dom Abr 14, 2013 4:03 am

Ok, hacerlo todos!

Se me actualizo el ACE, el @44 y el Unsung de Vietnam 356w

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Re: Post de Actualización de Addons

Mensaje  Trebol el Lun Abr 15, 2013 4:27 pm

Ahhhh ok ok..por lo que acabo de leer, hicieron otro parche para el @44 ahora estamos en la version 2.66 y otro para el de Vietnam que ahora subio a la 2.65

UNSUNG (Vietnam)

Years in the making countless hours spent editing, changing, testing, editing some more … Well you get the idea.

With the early arrival of Arma 3 our project had to be fast tracked and unfortunately, all of the intended content didn’t make it in this time around. However, with a host of new equipment, countless bug fixes & improvements this has become our most complete and stable release to date.

A series of new enhancements and features have been added Such as, our custom DSAI module which plays dynamic voices in English, Vietnamese and Viet English. Which ,gives you situational awareness of where your team mates are and more importantly where the enemy is whilst in fighting in the thick overgrowth.

Also we have included a series of ambience loops found under triggers making it the most realistic experience yet, featuring combat and environmental loops that the player can add to spice up any mission.

Want to add some ambience to your firebase or outpost camp? Or need something to listen to when your squad is gearing up in MP games? Our virtual radio station pumps out songs with over 80 tracks of commercials and music from the 60’s.All tracks play randomly so no listening session is ever the same. And when you’re out in the boonies our virtual Military Radio station plays real authentic military radio from the Vietnam war through the RTO’s radio pack both east and west sides.

Popular enhancement mods like ACE and ACRE are compatible with our mod. However, They have not been fully tested and may still have some issues. All additional enhancements and features can be found in the attached release notes, so remember to have a look for instructions how to utilise our latest enhancements.

We have also included a self-installer this time around since some community members got confused how to install the mod in our 2.0 release. Now it couldn’t be easier.

While this will be our final release for Arma 2 the team is continuing on to Arma 3. Therefore, no further development will be completed on the A2 engine. Further bug fixes will only occur if this initial release has something major affecting the mod gameplay.

Again we would like to thank the community for the ongoing support over the years and those that helped us along the way.

So hang up your desert fatigues, slap on some camo face paint, load your M16, watch out for Charlie.


Invasion 1944

Version 2.66 has been released and is now available for download through Armaholic, ModDB, Play withSix, and Six-Updater.

Changelog:
New: Parachute module for automated removal
New: 2D/3D scope switching for all 3D scope enabled rifles
New: SdKfz 124 Wespe added to GE Heer - Armor
New: Tiger textures
New: Bunker + Trench objects on Omaha_v2
New: Omaha_v2 Updated with WN stations and more roads
New: Construction system overhauled
New: Construction engineer value added
New: MG42 Bipod for tobruk bunkers added
New: German General added to GE Heer faction
New: Pak40 Pintle Casemate static added
New: New rounds for Sherman and M1 AT guns
New: ANTI-TURNOVER TANK v1.0, By Miguel Rodriguez added to Armor Module
New: Hull turn towards enemy script for Arma 2 by schaefsky added to Armor Module
Fixed: Various animation source missing errors
Fixed: Transparent helmets + gear
Fixed: Panther hull turning transparent in smoke
Fixed: Sherman Firefly turned out rotation
Fixed: Churchill fire geometry
Fixed: Mines not damaging armored vehicles
Fixed: Tank max speeds
Fixed: Tanks damage reverting to full when hit
Fixed: Mortar roadway area reduced
Fixed: Parachute far LOD color
Fixed: Static objects (bunkers, foxholes, trenches) improved geometry + pathways
Fixed: AI base skill levels improved
Fixed: Many classnames corrected/added for map objects
Fixed: Many tank geometry's fixed
Fixed: Belgian Gates no longer produce house rubble when destroyed
MP Missions:
- New:I44_COOP_Easy_Red_1-64_v2-66.I44_Omaha_v2 - Brand new 64 player Co-op, players are tasked with capturing and clearing the WN stations along Easy Red Beach on D-Day. Should see much better performance than previous D-Day missions!
All Battlegrounds C&H updated to v2.66 with the following changes:
- TPW Suppression updated to latest release
- Teleport to squad leader available from ALL flags
- Construction added, assault and engineer classes have shovels which can be used for building defensive objects, only engineers can build sandbags and hedgehogs
- Rebalanced vehicle selection on all maps
- Removed crew check due to performance issues, vehicle spawn locations adjusted
- Markers should now only appear on Recruit/Regular difficulty modes
- Diary updated with accurate information and tips on gameplay
- Weapon loadouts overhauled for better balance and mix of equipment
- Lots of performance improvements for scripts should see much better server FPS

Note:
Two versions of the 100 player C&H Omaha Invasion mission included, v2.66a with landing sequence, and v2.66b with Rangers starting on the beach. Version 2.66a is the intended version, but in case landing sequence degrades performance v2.66b has been included.

Warning:
Older missions set on Omaha beach may not function correctly/at all with the updated map, use old missions at your own risk!

Asi que para el que no lo hizo, actualizar carreramar!!

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Re: Post de Actualización de Addons

Mensaje  DOGO el Sáb Jun 15, 2013 6:00 pm

Pasar el Updater al ACE y al VTE este ultimo para quien lo haya descargado saludos 356w
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